SWAY / ORCHESTRATION LAYER

One state.
Many screens.

SWAY is the technology underneath MIXX that coordinates places, people, screens, phones, permissions, live participation and measurable outcomes.

PLACE · PERSON · EXPERIENCE · ACTION · SIGNAL
THE PRIMITIVES

Everything starts with five things.

SWAY treats the physical world as a connected system instead of a pile of disconnected screens, QR codes and apps.

01Place

The room, venue, store, course or physical endpoint.

02Person

The staff member, guest, creator, judge or participant.

03Experience

The programming, game, event, campaign or shared moment.

04Action

The thing somebody actually does in response.

05Signal

The measurable evidence the system can learn from.

ONE ROOM / ONE STATE

Everything stays in sync.

A TV can present. Staff can control. Guests can participate. Partners can measure. The system keeps authority and state clear across every surface.

AUTHORITYThe right person controls the right thing.
IDENTITYThe same participant stays the same participant across devices.
STATEEvery screen and phone understands what is happening now.
MEASUREMENTActions become usable signal where the data supports it.
THE REAL-WORLD LAYER

See SWAY outside the diagram.

SWAY IRL shows how the same orchestration model can extend into brands, distributors, retailers and physical networks beyond MIXX.

Explore SWAY IRL ↗